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Host Guide

Everything you need to run a game night, start to finish — from setting up your group to running the tournament clock.

1 Set up your league (optional)

A league is your private group — your poker crew, board game club, or any circle. It scopes events, contacts, and stats so different groups don't see each other's stuff.

From the home page, open Leagues in the nav and create one. Give it a name and you're done.

League creation form
This step is optional — you can create and run events without a league at all. A league only matters when you want to keep separate groups' events, contacts, and stats apart. If you only ever host the same crew, you can skip it.

2 Add your roster (optional, but recommended)

Open Contacts and add the people you'll invite. You can add them by name plus email or phone — they don't need to sign up first.

Adding a contact
Optional, but recommended. A saved roster makes inviting people in the next step a couple of clicks instead of retyping the same emails every event — but you can always invite someone who isn't in your contacts yet.

3 Create the event

Open the Calendar and click New Event — or click the date you want directly on the grid. (You can also start one from My Events with the + New Event button.) The Add Event dialog opens.

Fill in the core fields:

Need notes for guests? Click + Description to expand a description box. When everything looks right, click Add Event (the same button reads Save Changes when you reopen an event to edit it).

Add Event dialog with title and date filled in
Visibility controls who can see the event. Sending invitations is a separate step (next) — you can invite people to an Invitees-only event without making it visible to your whole league.

4 Invite your guests

Still in the event dialog, use the two-pane invite picker. All Users is on the left (search with the Search name, email, phone… box); Invited is on the right. Move people between the panes with the > (add selected), >> (add all), < (remove selected), and << (remove all) buttons.

When you save, every invitee gets a one-click RSVP link delivered however they prefer — email, SMS, or WhatsApp — so they can answer without logging in.

Invite picker showing All Users and Invited panes
You don't have to line everyone up now — you can also add players later, during check-in on event day, by typing their name on the dashboard or letting them register through the walk-in QR code (see step 7).
Each guest's contact method comes from their own profile, so the site routes each invite correctly — you don't pick the channel per person. Guests can also Sign up to attend on their own, and Leave this event later if plans change.

5 Adjust the event's settings

The toolbar across the top of the Add/Edit Event dialog has the toggles that shape how the event behaves:

To change any of this later, open the event, click Edit, adjust the toggles, and hit Save Changes.

Event dialog toolbar with Poker, Waitlist, Approval, and Reminders toggles
As guests respond, each one carries a status: Approved, Pending (awaiting your approval), Waitlisted (past capacity), or Denied.

6 Track RSVPs

Open the event and look at the Invites list. You'll see each person's response — yes, no, maybe, or no answer yet — and you can change it for them or hit Resend to send their invitation again.

Reminder messages go out automatically before the event — you don't need to nudge anyone manually.

Guest RSVP list

7 Start the game

On event day, open the event and go to Check-in. The first time you do, you'll see the Start Poker Session form:

Click Create Session & Import Players — this pulls in everyone who RSVP'd Yes. On the check-in dashboard you can add walk-ins with the name field and + Add, filter by All / RSVP Yes / Playing / Out, and let Balance auto-assign tables and seats. The QR button opens a registration screen players can scan to sign themselves in.

Check-in dashboard after starting a session

When you're ready to play, click the Timer button to launch the tournament clock. It loads your default blind structure automatically. To customize blinds, click Levels to open the Blind Structure editor (columns #, SB, BB, Ante, Min, Type) where you can + Add Level, + Add Break, then Save Changes — or Load / Save As / Set Default / Export / Import a preset.

Blind Structure editor with levels and breaks

Run the clock with Start / Pause, step levels with Next and Prev, nudge the clock with −Min / +Min, and use Reset Level or Reset Timer if needed. TV opens a big-screen view for a projector, and Players lets you mark eliminations and rebuys as the night goes on.

Tournament timer running with blinds and clock

That's it. After the event, results lock in and stats update automatically.

Payouts aren't loaded by default. No payout structure is set up automatically, so the Payouts card starts empty. If you want payout tracking (who finishes in the money, and for how much), set up a split first — use Edit in Settings on the Payouts card, or the Payout button on the check-in dashboard.
If you turned on Approval for the event, players who register by scanning the QR code land in pending approval until you wave them in from the check-in dashboard.

Ready to host your first game night?